Howdy, I'm a Software Engineer and Technical Artist, skilled in a variety of art and code disciplines.
I am interested in game, web, and mobile development. See some of my work in the links below.
Game Art Pipelines
Examples of pipelines and tools I have developed to help artists create and iterate on game art.
Maya Python Tools
Custom scripts to speed up workflows in Maya and a framework for quick intregration.
Particle and shader effects I have created for different engines in different art styles.