Andrew Gerard

Howdy, I'm a Software Engineer and Technical Artist, skilled in a variety of art and code disciplines.

I am interested in game, web, and mobile development. See some of my work in the links below.

Game Art Pipelines

Examples of pipelines and tools I have developed to help artists create and iterate on game art.

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Maya Python Tools

Custom scripts to speed up workflows in Maya and a framework for quick intregration.

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Visual Effects

Particle and shader effects I have created for different engines in different art styles.

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